![]() ![]() It’s definitely still turning a big profit for Nintendo, but not as much as the download count would suggest. That means the game made just $30 million (before Apple takes their 30% cut). That’s a purchase rate of just 3%, which isn’t that good - successful mobile games tend to have a purchase of around 5 percent (of people who downloaded the free version). The bad news is that they report that only 3 million players actually purchased the full version. According to mobile app stats trackers at Newzoo, Super Mario Run has been downloaded over 90 million times since it launched last month.
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